Tournament Rules

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For those playing NXL 2v2 here is the rules.

NXL 2v2 RULES 2017

 

Chin straps are required and must be used on all Masks while in an active play zone!

We will use PSP rules for anything not covered by these rules, we encourage all players to read the PSP rule book. All games will be race to 2 match.
As we we did for part of last year, this year we will split captains meetings and tourney start times to accommodate for the volume of teams.

 

Novice D2 will have check in start promptly at 7:30 am and Captains meeting at 8:00 sharp with games starting right after.

Open class D1 and Rookie D2 will have check in start at 11:30 and captains meeting at 12:30. Open and Rookies will take the field as soon as  Novice finishes their finals.

 

For NXL 2v2 Rules please visit the NXL Website

 

2017 BLITZ TOURNAMENT RULES

3 Man/5 Man

Open class D1, and Novice D2 will have check in start promptly at 7:30 am and Captains meeting at 8:00 sharp.

Rookies check in at 11:30 and captains meeting at 12:30. Rookies will take the field when open class finishes their finals. 

All Events will be a race to 2 match.

 

2v2 check in is at 8:30 sharp for everyone as there is only 2 divisions.

 

GAME FORMAT:    Center Flag

No Coaching

Divisions: Open/Novice/Rookie

 

GAME TIME:  3 Man = 3 Min with 2 min break minimum

5 Man = 5 Min with 2 min break minimum

(4 teams will pit, as one game is played the other teams prepare, when a game is over you switch this allows for a 2 minute minimum break while constantly running games.)

 

SCORING:  Race to 2 match winners receive match point

In the case of a tie’s in match points, winner will be determined by 1st- Who won head to head play. 2nd-Total flag hangs 3rd- opponent flag hangs 4th-Counted live players at the end of each point. If time runs out during the game, the more dominate team wins the game. However the hang is not awarded. An example is more live players, or a flag pull with the same players, and so on.  In case of a perfect Tie game is struck from record and point is replayed.

 

FINALS:  Top 4 or 6 teams depending on the number of brackets from each division will advance. Semi finals if needed consist of a sudden death race to 2 to determine team in finals. Finals will be Race to 2, sudden death to determine 1st through 4th.)

 

MISC.: Do not knock over or climb on bunkers. No dead man walks. If all players are not present team may play short or forfeit. Eliminated players don’t talk (May Yell HIT once.) Players must be on the field at 10 second mark and must touch start box with Barrel before pointing downfield.

 

MAX CHRONO SPEED: 300 FPS

Ramping and Semi Auto allowed

MAX BPS 10 for ramping/ 13 semi auto (all semi auto guns will be marked)

 

LUNCH: 12:30 Subject to change

 

ELIMINATIONS: Player is hit (Marked with paint). Out of bounds, players must be aware of their whereabouts on the field. Out of bounds is considered an obvious easily verifiable elimination and will be penalized as such. Inappropriate Language after warning. Player signals elimination. Dead man walks. Faulty check out (with an unobvious hit).

PLEASE FLIP OVER FOR PENALTIES

PENALTIES

 

Hot Gun : 300-325  1 game suspension , team may not substitute.

326+       2 game suspension, team may not substitute

Ramping/Semi Auto:

2 game suspensions with no substitutions, loss of point- point awarded to opposing team.

  1. Any gun marked Semi Auto, shooting 13 BPS that is ramping,
  2. Any marker ramping over 10 BPS as well as Semi shooting over 13 BPS

1 game suspension with no substitutions for Shooting 13 BPS Semi without marked gun.

4 game suspension for shooting 4 BPS faster than either cap.

 

  • Any penalty assessed on the flag hanger is increased by 1 body.

 

ONE FOR ONE : Playing on (with obvious, not easily verifiable hit).

Faulty check out (with obvious, not easily verifiable hit)

Freight training, talking after eliminated, disobeying Ref,

If Flag is hung, players not previously called out by ref must check out

or receive 1 for 1.

 

TWO FOR ONE: Playing on (with obvious hit)

Faulty check out (with obvious hit)

Player with obvious hit making a game altering move, or eliminating a

Player. A 1 for 1 will be added for each additional Move/Elimination

 

THREE FOR ONE: Wiping

Continuing play (I.E. shooting, maneuvering) with the intent to

Alter game after Ref has called player out.

 

SUSPENSION’S: Players will be suspended 1-6 games or expulsion,

Determined by severity of offense for physical contact, verbal abuse,

Unsportsmanlike conduct, or outburst’s (verbal or throwing equip).

 

ELEMINATION OF LAST PLAYER: This is match play so penalties may carry over to the next point until the end of the match. Any assessment of a 1 for 1 , 2 for 1, or 3 for 1 penalty where there are not enough live players left on the field will result in the opposing team being awarded the hang. Also, if the penalty is a 2 for 1 or greater and the team cannot fill the penalty, a max of 1 body in 3 man and 2 bodies in 5 man can be carried to the next point.

 

FORFITURE: In case of forfeiture, forfeiting team receives 0 points and the other team receives game point. If team drops out of an event after playing all games the team played will be stricken.

 

UNOBVIOUS = Hit in the back of pack

OBVIOUS (not easily verifiable) = not easily seen while wearing a mask by player or players teammate.

OBVIOUS: ALL OTHER HITS (front, back, leg, foot, marker, loader, arms, hands ect).

 

 

 

Division 1: Open Class, All players who have played PSP at D3 or higher within the last 3 years D2 or higher in the last 5 years. Any player or team who has competed in open class as more than just a filler for 1 event. Any Novice team who finishes in the top 2 in season points must play open class the next season. However no team may field more than 3 players for 5 man or 2 players for 3 man who is ranked Div 2 or higher by the PSP  who has played in that league in the last 2 years.

*Player is no longer open class if: Player or team has had an extended leave from paintball and skill level no longer warrants open class. I.E. If player has not played PSP at D3  or Open Class at Blitz in 3 years.

* Open class players and teams may petition Blitz to be reinstated as novice after 1 season in Open for the following reasons.

  1. Team consistently places near or at the bottom of open class for 1 season.
  2. Player or team loses the ability to compete in open due to injury or loss of players.

* players petition will be judged on their merits. * Only 1 team per year will be allowed to return to novice.

* To petition, Team or player must have the agreement and signature of at least 6 Novice captains.

 

Division 2: Novice, All players no longer rookie who do not play nationals at D3 or higher or have not played at that level for the last 5 years, that have not played open class as more than a guest for an event, or have not placed in the top 2 in season points. Or any open class player or team who has successfully petitioned to be reinstated as novice. Novice teams may have 1 open class player in 5 man to help guide and develop the team. However, the open class players may not be ranked above D3 by the APPA nor have played above D3 at any National event in the last 5 Years. Novice only in 3 man.   EXCEPTION: A open class team my field itself in novice if shooting only Pumps with no Auto trigger.

 

Division 3: Rookie,  Any player or team who has under 6 events or 1 season of play who have NEVER played above rookie. If player or team participated in any rookie events in a season then in the next season the are Novice. Rookie teams may have No novice or open players on the team. The only exception is for players under 13 years of age. If they competed in under 3 events in the previous season they may stay rookie for 1 additional season

 

Classification exception – any player my guest for a team in a higher division 1 tournament in a season without jeopardizing their current classification.

Roster limit: 5 Man – 7  / 3 Man – 4

 

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