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Blitz Paintball


3 Man / 5 Man Events

Game Format: Center Flag

Game Time Length: 3 Man = 3 Minutes with 10 second countdown
5 Man = 5 Minutes with 10 second countdown and 2 minute break

Scoring: 100 Point Maximum System

3 Man = 5 per elimination, 3 per live player, 26 for first pull, 50 for hang - Scoring by points only

5 Man = Race to 2 match winner receives match point

Finals:

Top 4 or 6 teams depending on the number of brackets from each division will advance to the finals. Finals will be a single round robin where 1st through 4th place will be determined by points for 3 man, or match wins for 5 man. (In the event of a tie in match points, the winner will be determined by the following: 1) Who won head to head play, 2) Total flag hangs, 3) Opponent flag hangs and 4) Counted live players at the end of each point)

Miscellaneous:

Do not knock over or climb on bunkers. No dead man walks. Teams have (90) seconds to take the field after being called. If all players are not present, team may play short or forfeit. Eliminated players are not permitted to talk (May yell HIT once).

Maximum Chrono Speed: 300 Feet per second

Lunch: 12:30 (Subject to change)

Eliminations:

Player is hit (Marked with paint), Out of bounds, Inappropriate language after warning, Player signals elimination, Dead man walks, Faculty check out (with unobvious hit).

Penalties:

Hot Gun (3 Man):

300-310 FPS = 10 Points
311-320 FPS = 25 Points
321-330 FPS = 50 Points
330+ FPS = 50 Points and 1 game suspension for each 10 FPS over limit (Team may not substitute)

Hot Gun (5 Man):

300-325 FPS = 1 game suspension
326+ FPS = 2 game suspension

Uncapped Gun: Any Player Shooting Any Gun Above The PSP Maximum FPS Will Receive An Automatic (2) Game Suspension!

One For One:

Playing on (with obvious, not easily verifiable hit)*
Faculty check out (with obvious, not easily verifiable hit)*
Freight training, talking after eliminated, disobeying referee, not staying in dead box

Two For One:

Playing on (with obvious hit)*
Faculty check out

Three For One:

Wiping
Continuing play (shooting, maneuvering, etc.) with the intent to alter game after referee has pulled armband or called player out and has been acknowledged

Suspensions:

Players will be suspended 1-6 games depending on severity of offense per PSP guidelines for physical contact, verbal abuse, unsportsmanlike conduct or outbursts (verbal or throwing equipment)

Elimination of Last Player:

Any assessment of a 1 for 1, 2 for 1 or 3 for 1 penalty where there are not enough live players left on the field to serve the penalty, will result in the opposing team being awarded the pull and the hang.

Forfeiture:

In case of forfeiture, the team who has forfeited receives (0) points and the opposing team (as long as they have taken the field and are accounted for) receives (95) points and game point. If a team drops out of an event after playing all games, that team will be stricken.


*Unobvious Hit = Hit in the pack
*Obvious Hit (not easily verifiable) = Not easily seen due to wearing a mask by player or player's teammate
*Obvious = All Other Hits (Chest, back, leg, foot, marker, loader, arms, hands, etc.)

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